At Least We Aren’t Doing That: Real Life Performance Pitfalls

As we move towards second and third generation Xbox 360 games, the majority of titles are CPU, rather than GPU bound. This presentation draws on the unique perspective of Microsoft’s XDC proactive engineering group to present an across the board survey of the CPU performance issues even the very best developers run into, how you… Continue reading At Least We Aren’t Doing That: Real Life Performance Pitfalls