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	<title>gamefest Archives - microsoftPost.com</title>
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	<link>https://www.microsoftpost.com/tag/gamefest/</link>
	<description>Recent Downloads and Articles from the Microsoft Download Center</description>
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		<title>Stripped Down Direct3D: Xbox 360 Command Buffer and Resource Management</title>
		<link>https://www.microsoftpost.com/12743/microsoft-download/stripped-down-direct3d-xbox-360-command-buffer-and-resource-management/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 25 Aug 2010 01:13:55 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
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					<description><![CDATA[<p>Presentation from Gamefest 2010</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/12743/microsoft-download/stripped-down-direct3d-xbox-360-command-buffer-and-resource-management/">Stripped Down Direct3D: Xbox 360 Command Buffer and Resource Management</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<item>
		<title>The Last 10% – Shipping your Xbox LIVE Arcade Game with XNA Game Studio</title>
		<link>https://www.microsoftpost.com/12446/microsoft-download/the-last-10-%e2%80%93-shipping-your-xbox-live-arcade-game-with-xna-game-studio/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 05:25:18 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false"></guid>

					<description><![CDATA[<p>Presentation from Gamefest 2010</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/12446/microsoft-download/the-last-10-%e2%80%93-shipping-your-xbox-live-arcade-game-with-xna-game-studio/">The Last 10% – Shipping your Xbox LIVE Arcade Game with XNA Game Studio</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Life Support: Extend the Life of Your Game with Games for Windows &#8211; LIVE Marketplace</title>
		<link>https://www.microsoftpost.com/12439/microsoft-download/life-support-extend-the-life-of-your-game-with-games-for-windows-live-marketplace/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 05:25:16 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[support]]></category>
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					<description><![CDATA[<p>Presentation from Gamefest 2010</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/12439/microsoft-download/life-support-extend-the-life-of-your-game-with-games-for-windows-live-marketplace/">Life Support: Extend the Life of Your Game with Games for Windows &#8211; LIVE Marketplace</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>How Microsoft Can Help You Make Great Games (UK)</title>
		<link>https://www.microsoftpost.com/12371/microsoft-download/how-microsoft-can-help-you-make-great-games-uk/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 00:22:00 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[presentation]]></category>
		<guid isPermaLink="false"></guid>

					<description><![CDATA[<p>Presentation from Gamefest Europe 2010</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/12371/microsoft-download/how-microsoft-can-help-you-make-great-games-uk/">How Microsoft Can Help You Make Great Games (UK)</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<item>
		<title>A Rock Band Network Post Mortem</title>
		<link>https://www.microsoftpost.com/12349/microsoft-download/a-rock-band-network-post-mortem/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Fri, 11 Jun 2010 20:08:59 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[presentation]]></category>
		<guid isPermaLink="false"></guid>

					<description><![CDATA[<p>Presentation from Gamefest 2010</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/12349/microsoft-download/a-rock-band-network-post-mortem/">A Rock Band Network Post Mortem</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Blowing Stuff Up the Bungie Way</title>
		<link>https://www.microsoftpost.com/5788/microsoft-download/blowing-stuff-up-the-bungie-way/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Mon, 20 Oct 2008 21:45:48 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/blowing-stuff-up-the-bungie-way/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5788/microsoft-download/blowing-stuff-up-the-bungie-way/">Blowing Stuff Up the Bungie Way</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Taking Xbox LIVE Arcade Games to the Next Level</title>
		<link>https://www.microsoftpost.com/5405/microsoft-download/taking-xbox-live-arcade-games-to-the-next-level/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 17 Sep 2008 15:49:26 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/taking-xbox-live-arcade-games-to-the-next-level/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5405/microsoft-download/taking-xbox-live-arcade-games-to-the-next-level/">Taking Xbox LIVE Arcade Games to the Next Level</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Shedding (Indirect) Light on Global Illumination for Games</title>
		<link>https://www.microsoftpost.com/5398/microsoft-download/shedding-indirect-light-on-global-illumination-for-games/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 17 Sep 2008 15:49:24 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/shedding-indirect-light-on-global-illumination-for-games/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5398/microsoft-download/shedding-indirect-light-on-global-illumination-for-games/">Shedding (Indirect) Light on Global Illumination for Games</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Maximize Online and Retail Revenue with Premium Downloadable Content (Plus: PDLC Case Study)</title>
		<link>https://www.microsoftpost.com/5371/microsoft-download/maximize-online-and-retail-revenue-with-premium-downloadable-content-plus-pdlc-case-study/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 11 Sep 2008 23:03:07 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/maximize-online-and-retail-revenue-with-premium-downloadable-content-plus-pdlc-case-study/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5371/microsoft-download/maximize-online-and-retail-revenue-with-premium-downloadable-content-plus-pdlc-case-study/">Maximize Online and Retail Revenue with Premium Downloadable Content (Plus: PDLC Case Study)</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<item>
		<title>XACT Audio Field Guide</title>
		<link>https://www.microsoftpost.com/5357/microsoft-download/xact-audio-field-guide/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 16:24:04 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[guide]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/xact-audio-field-guide/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5357/microsoft-download/xact-audio-field-guide/">XACT Audio Field Guide</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<item>
		<title>A Custom Marketplace? Where Do I Get One!</title>
		<link>https://www.microsoftpost.com/5354/microsoft-download/a-custom-marketplace-where-do-i-get-one/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 16:24:04 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/a-custom-marketplace-where-do-i-get-one/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5354/microsoft-download/a-custom-marketplace-where-do-i-get-one/">A Custom Marketplace? Where Do I Get One!</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>SAL, Security, Settings, and the Safe-CRT: Writing Robust Code Made Easy</title>
		<link>https://www.microsoftpost.com/5351/microsoft-download/sal-security-settings-and-the-safe-crt-writing-robust-code-made-easy/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 16:24:03 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[security]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/sal-security-settings-and-the-safe-crt-writing-robust-code-made-easy/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5351/microsoft-download/sal-security-settings-and-the-safe-crt-writing-robust-code-made-easy/">SAL, Security, Settings, and the Safe-CRT: Writing Robust Code Made Easy</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Audio Blueprints: Microsoft Platform Audio Architecture 101</title>
		<link>https://www.microsoftpost.com/5349/microsoft-download/audio-blueprints-microsoft-platform-audio-architecture-101/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 16:24:03 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/audio-blueprints-microsoft-platform-audio-architecture-101/</guid>

					<description><![CDATA[<p>Presentation from GameFest UK 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5349/microsoft-download/audio-blueprints-microsoft-platform-audio-architecture-101/">Audio Blueprints: Microsoft Platform Audio Architecture 101</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<item>
		<title>Informal White Box Testing</title>
		<link>https://www.microsoftpost.com/5346/microsoft-download/informal-white-box-testing/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 16:24:02 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/informal-white-box-testing/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5346/microsoft-download/informal-white-box-testing/">Informal White Box Testing</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<item>
		<title>Extending Xbox LIVE with the Xbox LIVE Server Platform</title>
		<link>https://www.microsoftpost.com/5347/microsoft-download/extending-xbox-live-with-the-xbox-live-server-platform/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 16:24:02 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/extending-xbox-live-with-the-xbox-live-server-platform/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5347/microsoft-download/extending-xbox-live-with-the-xbox-live-server-platform/">Extending Xbox LIVE with the Xbox LIVE Server Platform</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<item>
		<title>The One Disc Game: Compression, Streaming, and Caching Effectively</title>
		<link>https://www.microsoftpost.com/5348/microsoft-download/the-one-disc-game-compression-streaming-and-caching-effectively/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 10 Sep 2008 16:24:02 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/the-one-disc-game-compression-streaming-and-caching-effectively/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5348/microsoft-download/the-one-disc-game-compression-streaming-and-caching-effectively/">The One Disc Game: Compression, Streaming, and Caching Effectively</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<title>At Least We Aren’t Doing That: Real Life Performance Pitfalls</title>
		<link>https://www.microsoftpost.com/5234/microsoft-download/at-least-we-aren%e2%80%99t-doing-that-real-life-performance-pitfalls/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 28 Aug 2008 21:51:35 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/at-least-we-aren%e2%80%99t-doing-that-real-life-performance-pitfalls/</guid>

					<description><![CDATA[<p>As we move towards second and third generation Xbox 360 games, the majority of titles are CPU, rather than GPU bound. This presentation draws on the unique perspective of Microsoft’s XDC proactive engineering group to present an across the board survey of the CPU performance issues even the very best developers run into, how you&#8230; <a class="more-link" href="https://www.microsoftpost.com/5234/microsoft-download/at-least-we-aren%e2%80%99t-doing-that-real-life-performance-pitfalls/">Continue reading <span class="screen-reader-text">At Least We Aren’t Doing That: Real Life Performance Pitfalls</span></a></p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5234/microsoft-download/at-least-we-aren%e2%80%99t-doing-that-real-life-performance-pitfalls/">At Least We Aren’t Doing That: Real Life Performance Pitfalls</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<title>Everybody’s a Critic: Understanding and Implementing Audio Content Reviews</title>
		<link>https://www.microsoftpost.com/5231/microsoft-download/everybody%e2%80%99s-a-critic-understanding-and-implementing-audio-content-reviews/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 28 Aug 2008 21:51:34 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/everybody%e2%80%99s-a-critic-understanding-and-implementing-audio-content-reviews/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5231/microsoft-download/everybody%e2%80%99s-a-critic-understanding-and-implementing-audio-content-reviews/">Everybody’s a Critic: Understanding and Implementing Audio Content Reviews</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<title>An Evolving Platform Initiatives to Enhance the Games for Windows – LIVE Development Platform</title>
		<link>https://www.microsoftpost.com/5229/microsoft-download/an-evolving-platform-initiatives-to-enhance-the-games-for-windows-%e2%80%93-live-development-platform/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 28 Aug 2008 21:51:34 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/an-evolving-platform-initiatives-to-enhance-the-games-for-windows-%e2%80%93-live-development-platform/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5229/microsoft-download/an-evolving-platform-initiatives-to-enhance-the-games-for-windows-%e2%80%93-live-development-platform/">An Evolving Platform Initiatives to Enhance the Games for Windows – LIVE Development Platform</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<title>64-bit Gaming Is Here Today: Where Are You?</title>
		<link>https://www.microsoftpost.com/5228/microsoft-download/64-bit-gaming-is-here-today-where-are-you/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 28 Aug 2008 21:51:34 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/64-bit-gaming-is-here-today-where-are-you/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5228/microsoft-download/64-bit-gaming-is-here-today-where-are-you/">64-bit Gaming Is Here Today: Where Are You?</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<title>Got a Match? Don&#8217;t Get Smoked by Your Competition&#8217;s Matchmaking System!</title>
		<link>https://www.microsoftpost.com/5226/microsoft-download/got-a-match-dont-get-smoked-by-your-competitions-matchmaking-system/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 28 Aug 2008 21:51:33 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/got-a-match-dont-get-smoked-by-your-competitions-matchmaking-system/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5226/microsoft-download/got-a-match-dont-get-smoked-by-your-competitions-matchmaking-system/">Got a Match? Don&#8217;t Get Smoked by Your Competition&#8217;s Matchmaking System!</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<title>XNA Game Studio Performance 2008: Multithreading and GPU</title>
		<link>https://www.microsoftpost.com/5224/microsoft-download/xna-game-studio-performance-2008-multithreading-and-gpu/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:13 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5224/microsoft-download/xna-game-studio-performance-2008-multithreading-and-gpu/">XNA Game Studio Performance 2008: Multithreading and GPU</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Advanced Debugging Techniques with Visual Studio</title>
		<link>https://www.microsoftpost.com/5223/microsoft-download/advanced-debugging-techniques-with-visual-studio/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 28 Aug 2008 08:00:13 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
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		<category><![CDATA[visual studio]]></category>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5223/microsoft-download/advanced-debugging-techniques-with-visual-studio/">Advanced Debugging Techniques with Visual Studio</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>What’s New in XNA Game Studio 3.0</title>
		<link>https://www.microsoftpost.com/5225/microsoft-download/what%e2%80%99s-new-in-xna-game-studio-30/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 28 Aug 2008 08:00:13 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5225/microsoft-download/what%e2%80%99s-new-in-xna-game-studio-30/">What’s New in XNA Game Studio 3.0</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Bringing Assassin’s Creed to Life Using the Autodesk® HumanIK TM System</title>
		<link>https://www.microsoftpost.com/5218/microsoft-download/bringing-assassin%e2%80%99s-creed-to-life-using-the-autodesk%c2%ae-humanik-tm-system/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:12 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5218/microsoft-download/bringing-assassin%e2%80%99s-creed-to-life-using-the-autodesk%c2%ae-humanik-tm-system/">Bringing Assassin’s Creed to Life Using the Autodesk® HumanIK TM System</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Creating Great Community Games</title>
		<link>https://www.microsoftpost.com/5219/microsoft-download/creating-great-community-games/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:12 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5219/microsoft-download/creating-great-community-games/">Creating Great Community Games</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>How Valve Connects Art Direction to Gameplay</title>
		<link>https://www.microsoftpost.com/5220/microsoft-download/how-valve-connects-art-direction-to-gameplay/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:12 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5220/microsoft-download/how-valve-connects-art-direction-to-gameplay/">How Valve Connects Art Direction to Gameplay</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Building Worlds with the Content Pipeline</title>
		<link>https://www.microsoftpost.com/5221/microsoft-download/building-worlds-with-the-content-pipeline/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:12 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5221/microsoft-download/building-worlds-with-the-content-pipeline/">Building Worlds with the Content Pipeline</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Blowing Sh1t Up the Bungie Way</title>
		<link>https://www.microsoftpost.com/5222/microsoft-download/blowing-sh1t-up-the-bungie-way/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:12 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5222/microsoft-download/blowing-sh1t-up-the-bungie-way/">Blowing Sh1t Up the Bungie Way</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Presenting the Interactive Creative Environment (ICE) in Softimage&#124;XSI</title>
		<link>https://www.microsoftpost.com/5213/microsoft-download/presenting-the-interactive-creative-environment-ice-in-softimagexsi/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:11 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5213/microsoft-download/presenting-the-interactive-creative-environment-ice-in-softimagexsi/">Presenting the Interactive Creative Environment (ICE) in Softimage|XSI</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Beauty from the Beast: Using Global Illumination to Enhance the Visual Quality of Your Game</title>
		<link>https://www.microsoftpost.com/5214/microsoft-download/beauty-from-the-beast-using-global-illumination-to-enhance-the-visual-quality-of-your-game/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:11 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5214/microsoft-download/beauty-from-the-beast-using-global-illumination-to-enhance-the-visual-quality-of-your-game/">Beauty from the Beast: Using Global Illumination to Enhance the Visual Quality of Your Game</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Real World Content Pipeline Examples</title>
		<link>https://www.microsoftpost.com/5215/microsoft-download/real-world-content-pipeline-examples/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 28 Aug 2008 08:00:11 +0000</pubDate>
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<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5215/microsoft-download/real-world-content-pipeline-examples/">Real World Content Pipeline Examples</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Direct3D 10 Shaders Authoring Pipeline Using Softimage&#124;XSI</title>
		<link>https://www.microsoftpost.com/5216/microsoft-download/direct3d-10-shaders-authoring-pipeline-using-softimagexsi/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:11 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5216/microsoft-download/direct3d-10-shaders-authoring-pipeline-using-softimagexsi/">Direct3D 10 Shaders Authoring Pipeline Using Softimage|XSI</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>SQL – The Next Great Gaming Platform</title>
		<link>https://www.microsoftpost.com/5217/microsoft-download/sql-%e2%80%93-the-next-great-gaming-platform/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:11 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5217/microsoft-download/sql-%e2%80%93-the-next-great-gaming-platform/">SQL – The Next Great Gaming Platform</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Getting to the Magic: Core Issues for Structure and Process in Creative Teams</title>
		<link>https://www.microsoftpost.com/5211/microsoft-download/getting-to-the-magic-core-issues-for-structure-and-process-in-creative-teams/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:10 +0000</pubDate>
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<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5211/microsoft-download/getting-to-the-magic-core-issues-for-structure-and-process-in-creative-teams/">Getting to the Magic: Core Issues for Structure and Process in Creative Teams</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Networking, Traffic Jams, and Schrödinger&#8217;s Cat</title>
		<link>https://www.microsoftpost.com/5212/microsoft-download/networking-traffic-jams-and-schrodingers-cat/</link>
		
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		<pubDate>Thu, 28 Aug 2008 08:00:10 +0000</pubDate>
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<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5212/microsoft-download/networking-traffic-jams-and-schrodingers-cat/">Networking, Traffic Jams, and Schrödinger&#8217;s Cat</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Memory Models: Foundational Knowledge for Concurrent Code</title>
		<link>https://www.microsoftpost.com/5208/microsoft-download/memory-models-foundational-knowledge-for-concurrent-code/</link>
		
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		<pubDate>Wed, 27 Aug 2008 22:26:09 +0000</pubDate>
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<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5208/microsoft-download/memory-models-foundational-knowledge-for-concurrent-code/">Memory Models: Foundational Knowledge for Concurrent Code</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Developing Hit Games for Xbox LIVE Arcade</title>
		<link>https://www.microsoftpost.com/5207/microsoft-download/developing-hit-games-for-xbox-live-arcade/</link>
		
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		<pubDate>Wed, 27 Aug 2008 22:26:09 +0000</pubDate>
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<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5207/microsoft-download/developing-hit-games-for-xbox-live-arcade/">Developing Hit Games for Xbox LIVE Arcade</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Smoke: Architecting an N-Way Threaded Scalable Game Engine</title>
		<link>https://www.microsoftpost.com/5205/microsoft-download/smoke-architecting-an-n-way-threaded-scalable-game-engine/</link>
		
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		<pubDate>Wed, 27 Aug 2008 22:26:08 +0000</pubDate>
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<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5205/microsoft-download/smoke-architecting-an-n-way-threaded-scalable-game-engine/">Smoke: Architecting an N-Way Threaded Scalable Game Engine</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>TR1 for C++ Game Developers: shared_ptr, function, and random</title>
		<link>https://www.microsoftpost.com/5203/microsoft-download/tr1-for-c-game-developers-shared_ptr-function-and-random/</link>
		
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		<pubDate>Wed, 27 Aug 2008 22:26:08 +0000</pubDate>
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<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5203/microsoft-download/tr1-for-c-game-developers-shared_ptr-function-and-random/">TR1 for C++ Game Developers: shared_ptr, function, and random</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Introduction to the Direct3D 11 Graphics Pipeline</title>
		<link>https://www.microsoftpost.com/5196/microsoft-download/introduction-to-the-direct3d-11-graphics-pipeline/</link>
		
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		<pubDate>Wed, 27 Aug 2008 22:26:07 +0000</pubDate>
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<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5196/microsoft-download/introduction-to-the-direct3d-11-graphics-pipeline/">Introduction to the Direct3D 11 Graphics Pipeline</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Direct3D Samples Update</title>
		<link>https://www.microsoftpost.com/5190/microsoft-download/direct3d-samples-update/</link>
		
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		<pubDate>Wed, 27 Aug 2008 22:26:06 +0000</pubDate>
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		<title>XAudio 2 Advanced</title>
		<link>https://www.microsoftpost.com/5191/microsoft-download/xaudio-2-advanced/</link>
		
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		<pubDate>Wed, 27 Aug 2008 22:26:06 +0000</pubDate>
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<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5191/microsoft-download/xaudio-2-advanced/">XAudio 2 Advanced</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<title>Getting from Good to Great: How Improving User Research Results in Better Games</title>
		<link>https://www.microsoftpost.com/5195/microsoft-download/getting-from-good-to-great-how-improving-user-research-results-in-better-games/</link>
		
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		<pubDate>Wed, 27 Aug 2008 22:26:06 +0000</pubDate>
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		<title>New CPU Features in the XDK</title>
		<link>https://www.microsoftpost.com/5192/microsoft-download/new-cpu-features-in-the-xdk/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:06 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5192/microsoft-download/new-cpu-features-in-the-xdk/">New CPU Features in the XDK</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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			</item>
		<item>
		<title>Visibility Optimization for Games</title>
		<link>https://www.microsoftpost.com/5189/microsoft-download/visibility-optimization-for-games/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:05 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5189/microsoft-download/visibility-optimization-for-games/">Visibility Optimization for Games</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<item>
		<title>Here Be Dragons: C++ Undefined Behavior</title>
		<link>https://www.microsoftpost.com/5188/microsoft-download/here-be-dragons-c-undefined-behavior/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:05 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5188/microsoft-download/here-be-dragons-c-undefined-behavior/">Here Be Dragons: C++ Undefined Behavior</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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		<item>
		<title>3rd Party Marketing</title>
		<link>https://www.microsoftpost.com/5186/microsoft-download/3rd-party-marketing/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:05 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5186/microsoft-download/3rd-party-marketing/">3rd Party Marketing</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<item>
		<title>XAudio 2: An Acoustic Architecture</title>
		<link>https://www.microsoftpost.com/5185/microsoft-download/xaudio-2-an-acoustic-architecture/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:05 +0000</pubDate>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5185/microsoft-download/xaudio-2-an-acoustic-architecture/">XAudio 2: An Acoustic Architecture</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
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		<item>
		<title>Social Interaction and Xbox LIVE Party</title>
		<link>https://www.microsoftpost.com/5184/microsoft-download/social-interaction-and-xbox-live-party/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:05 +0000</pubDate>
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		<category><![CDATA[xbox]]></category>
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					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5184/microsoft-download/social-interaction-and-xbox-live-party/">Social Interaction and Xbox LIVE Party</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
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