<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>direct3d Archives - microsoftPost.com</title>
	<atom:link href="https://www.microsoftpost.com/tag/direct3d/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.microsoftpost.com/tag/direct3d/</link>
	<description>Recent Downloads and Articles from the Microsoft Download Center</description>
	<lastBuildDate>Wed, 25 Aug 2010 01:13:55 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.3.1</generator>
	<item>
		<title>Stripped Down Direct3D: Xbox 360 Command Buffer and Resource Management</title>
		<link>https://www.microsoftpost.com/12743/microsoft-download/stripped-down-direct3d-xbox-360-command-buffer-and-resource-management/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 25 Aug 2010 01:13:55 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[gamefest]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false"></guid>

					<description><![CDATA[<p>Presentation from Gamefest 2010</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/12743/microsoft-download/stripped-down-direct3d-xbox-360-command-buffer-and-resource-management/">Stripped Down Direct3D: Xbox 360 Command Buffer and Resource Management</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>GDC 2009: Direct3D11 Tessellation Deep Dive</title>
		<link>https://www.microsoftpost.com/8774/microsoft-download/gdc-2009-direct3d11-tessellation-deep-dive/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Fri, 07 Aug 2009 00:07:00 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[direct3d]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/gdc-2009-direct3d11-tessellation-deep-dive/</guid>

					<description><![CDATA[<p>This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage. Microsoft Download Link..</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/8774/microsoft-download/gdc-2009-direct3d11-tessellation-deep-dive/">GDC 2009: Direct3D11 Tessellation Deep Dive</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>DXGI 1.1 beta documenation</title>
		<link>https://www.microsoftpost.com/6517/microsoft-download/dxgi-11-beta-documenation/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 14 Jan 2009 21:18:42 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[directx]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/dxgi-11-beta-documenation/</guid>

					<description><![CDATA[<p>The DirectX Graphics Infrastructure (DXGI) documentation describes how to manage low-level tasks that can be independent of the Direct3D graphics runtime. Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/6517/microsoft-download/dxgi-11-beta-documenation/">DXGI 1.1 beta documenation</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Direct3D 10 Shaders Authoring Pipeline Using Softimage&#124;XSI</title>
		<link>https://www.microsoftpost.com/5216/microsoft-download/direct3d-10-shaders-authoring-pipeline-using-softimagexsi/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Thu, 28 Aug 2008 08:00:11 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/direct3d-10-shaders-authoring-pipeline-using-softimagexsi/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5216/microsoft-download/direct3d-10-shaders-authoring-pipeline-using-softimagexsi/">Direct3D 10 Shaders Authoring Pipeline Using Softimage|XSI</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Introduction to the Direct3D 11 Graphics Pipeline</title>
		<link>https://www.microsoftpost.com/5196/microsoft-download/introduction-to-the-direct3d-11-graphics-pipeline/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:07 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/introduction-to-the-direct3d-11-graphics-pipeline/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5196/microsoft-download/introduction-to-the-direct3d-11-graphics-pipeline/">Introduction to the Direct3D 11 Graphics Pipeline</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Direct3D Samples Update</title>
		<link>https://www.microsoftpost.com/5190/microsoft-download/direct3d-samples-update/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:06 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/direct3d-samples-update/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5190/microsoft-download/direct3d-samples-update/">Direct3D Samples Update</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Direct3D 11 Compute Shader —More Generality for Advanced Techniques</title>
		<link>https://www.microsoftpost.com/5182/microsoft-download/direct3d-11-compute-shader-%e2%80%94more-generality-for-advanced-techniques/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:04 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/direct3d-11-compute-shader-%e2%80%94more-generality-for-advanced-techniques/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5182/microsoft-download/direct3d-11-compute-shader-%e2%80%94more-generality-for-advanced-techniques/">Direct3D 11 Compute Shader —More Generality for Advanced Techniques</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Direct3D 11 Tessellation</title>
		<link>https://www.microsoftpost.com/5167/microsoft-download/direct3d-11-tessellation/</link>
		
		<dc:creator><![CDATA[Microsoft Download Center Feed]]></dc:creator>
		<pubDate>Wed, 27 Aug 2008 22:26:02 +0000</pubDate>
				<category><![CDATA[Microsoft Download]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[gamefest]]></category>
		<guid isPermaLink="false">http://www.microsoftpost.com/microsoft-download/direct3d-11-tessellation/</guid>

					<description><![CDATA[<p>Presentation from GameFest 2008 Microsoft Download Link&#8230;</p>
<p>The post <a rel="nofollow" href="https://www.microsoftpost.com/5167/microsoft-download/direct3d-11-tessellation/">Direct3D 11 Tessellation</a> appeared first on <a rel="nofollow" href="https://www.microsoftpost.com">microsoftPost.com</a>.</p>
]]></description>
		
		
		
			</item>
	</channel>
</rss>
