June 2011A comprehensive business continuity program involves not only a solid plan, but also the resources and the staff to execute on that plan.
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Toolbox: New Products for IT Professionals
June 2011This month’s tools add software-based Web application protection and a quick and easy way to transfer files.
Windows Server 2008 R2: Troubleshooting Failover Clusters
June 2011When failure is not an option, configuring failover clusters in Windows Server can help ensure near consistent availability.
Utility Spotlight: Check Your Office Installations
June 2011The Robust Office Inventory Scan can run a full sweep of your Microsoft Office installations to check for inventory, upgrades and just about anything else.
Windows 7: Deploying Windows 7
June 2011Using deployment images is the best way to roll out Windows 7, whether to dozens or thousands of desktops.
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Test for tier 2
GDC 2011 – Case Studies: Minimizing Noise and Latency in Kinect Titles
This presentation discusses the tradeoffs between inherent noise and latency that developers need to consider when creating games for Kinect.
WS2008R2Stdx64Full_SQL2008R2Std
This download comes as a pre-configured VHD. This download enables you evaluate SQL Server 2008 R2 Standard Edition VHD for 180 days.
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Siddharth1_Tape1_Vob1Vob2Vob3
Siddharth1_Tape2_Vob1Vob2Vob3
Siddharth1_Tape2_Vob1Vob2Vob3
GDC 2011 – Direct 3D 11: Symbolic Derivatives and HLSL
This presentation explains potential usage scenarios for the new Symbolid Derivative operator introduced in D3D 11.
Windows MultiPoint Server 2011 TechEd NA 2011 slide deck
Windows MultiPoint Server 2011 slide deck presented at TechEd North America 2011.
GDC 2011 – Inside Kinect: Skeletal Tracking Deep Dive
This presentation provides insight into the inner workings of the Kinect sensor, the skeletal tracking software, and implementation of gesture controls.
GDC 2011 – Building Great Gesture Detection
This presentation covers case studies of building gesture detection, what has been learned so far, and recommendations for building your own gesture detection.
GDC 2011 – Maximizing Your Play Space
This presentation explains how to take advantage of your player’s available space in single player and multiplayer scenarios, how to tilt the sensor effectively, and how to handle things gracefully when all else fails.
GDC 2011 – Windows Phone 7 Performance Best Practices
This presentation discusses the best practices for developing games on Windows Phone 7.
GDC 2011 – Xbox LIVE Best Practices for Windows Phone 7
This presentation discusses the best practices for implementing Xbox LIVE features on Windows Phone 7.
GDC 2011 – Develop Blazingly Fast Games with Visual Studio 2010
This presentation focuses on several exciting Visual Studio 2010 features that help game developers rapidly generate high quality optimized code.
GDC 2011 – Going Beyond 1:1 Animation on Kinect to Deliver a Hero Experience
This presentation discusses various techniques of effectively mapping the player’s skeleton with an in-game character.
GDC 2011 – Adding Depth to Your Kinect Title
This presentation covers depth map analysis in detail, including hand refinement, feature detection, along with efficient depth processing.