Gamefest 2011 Presentation
Category: Microsoft Download
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Stereoscopic 3D Capture for Rendered Worlds (US)
Gamefest 2011 Presentation
The Digital Manual is Tomorrow’s Manual…Today! (UK)
Gamefest 2011 Presentation
Synchronous and Asynchronous Swaps on Xbox 360 (UK)
Gamefest 2011 Presentation
Symbolic Differentiation in HLSL (UK)
Gamefest 2011 Presentation
The Zen of Functional Testing on Xbox 360 (US)
Gamefest 2011 Presentation
The Zen of Functional Testing on Xbox 360 (UK)
Gamefest 2011 Presentation
The Magic Behind Kinect (US)
Gamefest 2011 Presentation
Tips for Raw Image Manipulation with Kinect (US)
Gamefest 2011 Presentation
Tips for Raw Image Manipulation with Kinect (UK)
Gamefest 2011 Presentation
The Magic Behind Kinect (UK)
Gamefest 2011 Presentation
The Power of the Crowd on Xbox LIVE (US)
Gamefest 2011 Presentation
The Power of the Crowd on Xbox LIVE (US)
Gamefest 2011 Presentation
The Evolution of User-Generated Content (UGC) (US)
Gamefest 2011 Presentation
The Digital Manual is Tomorrow’s Manual…Today! (US)
Gamefest 2011 Presentation
The Power of the Crowd on Xbox LIVE (UK)
Gamefest 2011 Presentation
Transacting with Consumables (US)
Gamefest 2011 Presentation
What’s in a Frame: Latency, Tearing, Jitter, and Frame Rate (US)
Gamefest 2011 Presentation
Xbox LIVE Cloud Storage Evolved (UK)
Gamefest 2011 Presentation
What’s in a Frame: Latency, Tearing, Jitter, and Frame Rate (UK)
Gamefest 2011 Presentation