Install this update to resolve an issue which requires an update to the certificate revocation list on Windows systems and to keep your systems certificate list up to date.
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Update for Windows Server 2003 for Itanium-based Systems (KB2641690)
Install this update to resolve an issue which requires an update to the certificate revocation list on Windows systems and to keep your systems certificate list up to date.
Update for Windows XP x64 Edition (KB2641690)
Install this update to resolve an issue which requires an update to the certificate revocation list on Windows systems and to keep your systems certificate list up to date.
Higher-Performance XAudio2 (UK)
Gamefest 2011 Presentation
Audio Talks Pitch Shifted: Three Lectures in One (UK)
Gamefest 2011 Presentation
An Array of Options: Driving Gameplay with Kinect Audio Input (UK)
Gamefest 2011 Presentation
Sounds Great! Lessons Learned in Microsoft Studios Central Audio, from AAA to XBLA (UK)
Gamefest 2011 Presentation
The Modern Dr. Dolittle: Talking to the Kinectimals with NuiSpeech (UK)
Gamefest 2011 Presentation
Making the Most of XAudio2’s xAPO Framework (UK)
Gamefest 2011 Presentation
Designing Compelling Player Experiences with Kinect Identity (UK)
Gamefest 2011 Presentation
Getting Started with Application Deployment with the Windows Azure HPC Scheduler
This guide walks through how to build and deploy a sample application using the Windows Azure HPC Scheduler SDK.
“Xbox, Listen”: Using Speech Recognition with Kinect (UK)
Gamefest 2011 Presentation
Precompiled Command Buffers: Care and Feeding (US)
Gamefest 2011 Presentation
Kodu Game Lab
Kodu is a visual programming language made specifically for creating games.
Taming GPU Compute with C++ AMP (UK)
Gamefest 2011 Presentation
Submission through RTM: Preparing for Success (US)
Gamefest 2011 Presentation
Submission through RTM: Preparing for Success (UK)
Gamefest 2011 Presentation
Stereoscopic 3D Fundamentals for Xbox 360 (US)
Gamefest 2011 Presentation
Taming GPU Compute with C++ AMP (US)
Gamefest 2011 Presentation
Synchronous and Asynchronous Swaps on Xbox 360 (US)
Gamefest 2011 Presentation